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Wroxer GAMING

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🎮 WROXER – SMALL PROTOTYPE STRATEGY

Goal:

 

Build a 6–8 week playable vertical slice.

 

Not a full game.

 

Just enough to prove:

 

✔ The emotional mechanics feel different
✔ The Empathy system works
✔ PvP is strategic
✔ The world feels compelling

 

🧱 PROTOTYPE SCOPE (RUTHLESSLY SMALL)

We are cutting 90% of the full vision.

 

🎯 Prototype Includes:

 

1️⃣ One Game Mode

• 1v1 turn-based Orb battle


• No multiplayer yet (AI opponent only)

2️⃣ Three Playable Characters

  • Sprawler (Fear)

  • Nova (Happiness)

  • KATA (Love)

 

No VOID playable yet.

3️⃣ Five Emotion Orbs Only

  • Fear

  • Happiness

  • Love

  • Anger

  • Sadness

No full 8-emotion spectrum yet.

 

4️⃣ Core Systems Only

 

✔ EQ meter
✔ Corruption meter
✔ Empathy charge bar
✔ Orb play effects
✔ Basic synergy interactions

 

No DAO.
No NFT.
No token.
No marketplace.

5️⃣ One Boss Battle

 

Mini version of:


• Fission OR The Chairman (simplified)

6️⃣ Simple Art

No full animation.

Use:
• static character art
• light particle effects
• minimal UI
• clean board layout

 

We test mechanics first — not polish.

🧠 WHAT THIS PROTOTYPE PROVES

We are testing 4 hypotheses:

Hypothesis 1:

Players feel emotional tension during play.

Hypothesis 2:

Empathy activation feels powerful and unique.

 

Hypothesis 3:

Managing corruption feels strategic.

Hypothesis 4:

EQ progression feels meaningful.

​​

💻 WHAT YOU NEED TECHNICALLY

For prototype:

 

Engine:
👉 Unity (best balance of speed & ecosystem)

 

Backend:
👉 None initially (local logic only)

 

AI:
👉 Simple rule-based opponent

 

No blockchain yet.

👥 MINIMAL TEAM REQUIRED

Lean prototype team:

• 1 Unity developer (mid-level)
• 1 UI/UX designer (part time)
• 1 technical designer (systems logic)
• The (vision + narrative)

 

Cost range:
$60K–$120K depending on rates

 

Timeline:
6–10 weeks

🗓️ PROTOTYPE BUILD PLAN

Week 1–2

Basic board layout
• Turn system
• Orb play logic
• EQ meter visible

 

Week 3–4

• Corruption system

• Synergy triggers
• Basic AI opponent

Week 5–6

Empathy bar + activation
• Basic VFX feedback
• One mini boss logic

Week 7–8

Polish
• Balancing
• Play testing

🎮 WHAT THE PROTOTYPE LOOKS LIKE

Simple digital board.

 

Top:
Opponent character with EQ bar

 

Bottom:
Player character with EQ bar

 

Center:
Orb slots

 

Side:
Corruption meter

 

Corner:
Empathy bar slowly charging

 

When empathy triggers:
Board color shifts
Corruption drops
Boosts activate

 

It must feel different.

 

📊 SUCCESS METRICS

Prototype wins if:

✔ 70%+ testers say it feels unique
✔ Players understand emotional mechanics intuitively
✔ They want to play another round
✔ Empathy activation feels satisfying

 

Not:
✔ "Cool idea"
✔ "Interesting concept"
✔ "Educational"

 

Fun comes first.

🚨 IMPORTANT

We are not building:

• The full story
• Web3 economy
• School program
• Animated series
• Esports

 

We are building:

Proof of emotional combat.

🔥 If This Works

Then we can:

Raise $1–3M with a playable demo
Recruit a stronger team
Expand into PvP multiplayer
Add Web3 layer responsibly

 

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